The San Mateo gaming platform completed a global rollout of Kids, Select, and Standard account tiers on June 16 — a product shift driven by $57M in accrued legal settlements and nearly 24,000 NCMEC exploitation reports in 2024 alone.
Roblox (NYSE: RBLX) launched its three-tier age-based account system globally on June 16, completing a phased rollout that began with U.S. users earlier this spring. The San Mateo platform now slots accounts into Roblox Kids (ages 5–8), Roblox Select (9–15), and Standard (16 and up), with restrictions on chat, games, and messaging tightening at the lower tiers.
Under the new structure, chat is disabled by default for Kids-tier users, with parental override required to enable text-only communication. Select-tier users between 9 and 12 also have chat off by default; ages 13–15 can chat, but only with same-age peers and parent-approved contacts imported via phone or QR code. Voice chat is available in the Select tier only for users 13 and older. No user under 16 can access Roblox Moments. Parents retain full settings control until children turn 16, at which point accounts auto-promote to Standard. Age verification via facial scan from third-party vendor Persona is required to unlock chat features at any tier.
The cap-table reality behind the rollout: Roblox accrued $57 million in Q1 2026 for state attorney general settlements, per the company's most recent 10-Q filed with the SEC. The total paid in confirmed multi-state deals stands at $35.8M — Nevada settled for $12.5M, Alabama for $12.2M, West Virginia for $11M. Active AG suits remain pending in Texas, Florida, Oklahoma, Kentucky, Tennessee, Louisiana, Iowa, and Nebraska. MDL 3166, a consolidated federal class of 162-plus lawsuits, is before Judge Richard Seeborg in the Northern District of California and has not settled. The source of pressure is documented: the National Center for Missing & Exploited Children received 24,000-plus Roblox-related reports in 2024, up from 675 in 2019.
The developer side carries its own friction. To remain visible to under-16 users, game creators must complete government ID verification, enable two-factor authentication, and maintain an active Roblox Plus subscription (approximately $5 per month). Expedited game review costs a one-time 100,000-Robux refundable fee per title — a compliance burden that falls hardest on small independent creators who were not responsible for the documented exploitation cases.
RBLX shares recovered approximately 14.7% following the global launch announcement after cratering more than 18% on Q1 earnings earlier this spring. The stock remains down roughly 52% over the past twelve months. Investors appear to read the rollout primarily as regulatory liability management.
What the tiers don't resolve: academic analysis of more than two million Roblox chat messages found the platform's moderation operates at the individual message level, missing grooming patterns that develop across multiple exchanges over time. The remaining state AG suits — and MDL 3166 — will test whether age-gated buckets close that gap or simply rename the surface area.

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